Read Das Zerstörte Land by Keith Baker Free Online


Ebook Das Zerstörte Land by Keith Baker read! Book Title: Das Zerstörte Land
The author of the book: Keith Baker
Language: English
ISBN 13: 9783937255781
Format files: PDF
The size of the: 730 KB
Edition: Feder & Schwert
Date of issue: 2006
ISBN: 3937255788

Read full description of the books Das Zerstörte Land:

I really like "The Shattered Land." I've read through the "Eberron Campaign Setting," so I thought I was prepared for a world that is very morally gray, constantly being on my toes for deception or back stabbing. The turn of events in this story was something I wasn't expecting, and I loved it. I was also very intrigued by the differences of the Drow in this world versus the Forgotten Realms. Honestly, I found it very refreshing. Faerun always feels like there is such distinct boundaries between good and evil, light elves and dark elves. I really liked that light and dark really didn't have much to do with the other. Although there is in fighting between the dark elves in both worlds, the chaotic evil aspect was not a factor in Eberron. Great story, great characters and character building. I look forward to the conclusion.

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Ebook Das Zerstörte Land read Online! I've been interested in games since I first fell under the sinister influence of the Dungeons & Dragons boxed set, back in sixth grade. Over the last few decades I have managed to turn gaming from a hobby into a career. Here is a list of the highlights of my life as a game designer. If you have any questions, let me know!

From 1994-2002, I fell into the computer games industry. My first job was with Magnet Interactive Studios, in Washington DC. Sadly, Magnet never managed to hit the big time as a game developer. I worked on a number of projects during my stay at Magnet; for a time I was lead designer on a game called BLUESTAR, a position that was held at other times by such roleplaying luminaries as Ken Rolston and Zeb Cook. However, the only work that ever saw the light of day was some level design on the abstract arcade game Icebreaker.

Magnet began a slow implosion in 1996, and along with a number of other people I went to work for a Colorado company called VR1. I started as lead designer on VR-1 Crossroads, a text-based MUD centered on warring conspiracies – The X-Files meets Illuminati, with a world of dreams thrown in for good measure. When VR1 decided to move away from text games, I started work on a graphical MMORPG based on the pulp serials. After a few twists and turns, the project ended up being known as Lost Continents. But early in 2002 I decided that I'd had enough of the computer games industry and left VR1 to focus on writing. Then in June of 2002, Wizards of the Coast announced their Fantasy Setting Search, and I thought: What about pulp fantasy? And the rest is history. . .


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